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For those interested in knowing what were in previous development blogs before alpha. Keep in mind that Astral was written from scratch hence why our dev notes reflect very basic implementation. Here is a very shortened (tl;dr friendly archive) of these development blogs:
Development Blog 1: Networking & Login
Description: Initial development of a custom MapleStory server source built entirely from scratch, focusing on the essential communication bridge between the client and the server.
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Dev Blog 2: Login, Character & Channel
Description: Focused on expanding the login server and defining the core data structures for characters and inventories.
Key Milestones:
Dev Blog 3: Data Loading
Description: Successfully got ingame!
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Dev Blog 4: Spawning
Description: Spawning of reactors, monsters and NPCs complete.
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Dev Blog 5: Multiplayer Movement & Fundamentals
Description: Successfully enabled multiplayer functionality, allowing players to interact and see each other.
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Dev Blog 6: Inventory & Skills
Description: Focused on the logic behind inventory management and character stat recalculation.
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Dev Blog 7: Equips, Buffs & Monster Movement
Description: Significant progress made on player buffs, monster movement and attacks, and core inventory mechanics.
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Dev Blog 8: Attacking/Killing Monsters & Scripting Engine
Description: A major progress milestone introducing combat mechanics, mob loot systems, and the implementation of the NPC scripting engine.
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Dev Blog 9: Skills/Items & Quests
Description: Expanded the combat and questing systems and implemented a few quality of life improvement changes.
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Dev Blog 10: Skills, Quests & Quality of Life
Description: Tons of progres was made in completing the questing engine. Nearly all Adventurer skills are working, and significant client-side combat refinements.
Key Milestones:
Dev Blog 11: Scrolling System, Mob Skills, etc
Description: Implemented key systems for interacting with players and implemented the game's scrolling mechanics and monster skills.
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Dev Blog 12: Closed Testing Readiness
Description: Finalized a lot of core systems to the game and job advancements while shifting into a heavy "bug bashing" phase to support the launch of internal testing
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Dev Blog 13: Guilds, Cash Shop, Pets, Instanced Maps & Bug Fixes
Description: A massive progress month finalizing essential social systems, cash shop functionality, and critical combat bug fixes.
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Dev Blog 14: Drops, Skill Quests & Bug Bash
Description: Focused on a major data rework for game drops and the completion of 4th job skill quests alongside major fixes.
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Dev Blog 15: First Time Together, Bug Bash and Storage
Description: Focused on Kerning PQ and party play following successful community testing, alongside the implementation of the storage system and major boss fights.
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Dev Blog 16: Patching, Pet Tiredness & Bug Bashing
Description: Patches are now distributed through the Astral patcher. Implemented some pet systems and a massive bug bash of quest-related bugs.
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Dev Blog 17: Expeditions, Zakum & Aran
Description: Introduced the expansive Expedition system for bossing and successfully launched the Aran class with custom balance adjustments.
Key Milestones:
Dev Blog 18: Questing Experience & Hurdles
Description: Focused on a massive rebalance of the questing experience and the implementation of character scaling systems to keep early-game content relevant.
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Dev Blog 19: Rings & Aran Skill Quests
Description: Completed rings system and finalized the extensive scripting required for the Aran class.
Key Milestones:
Dev Blog 20: Evan
Description: Implemented Evan!
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Dev Blog 21: Scrolling System Rework & Orbis PQ
Description: Delivered a massive overhaul of the scrolling system to streamline equipment progression and completed the Orbis Party Quest.
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Dev Blog 22: Player Shops & Mob Scripting
Description: Implemented player shops, pipelining for Hired Hired Merchant, and building the pipelining for scripting monsters.
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Dev Blog 23: Mob Bugs & Hired Merchants
Description: Wrapped up Hired Merchants and mostly wrapped up Horntail.
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Dev Blog 24: Cash Packages, Major Client Update & Misc
Description: Started the new year by implementing the majority of Cash Shop items, implementing a major client architecture update, and refining skill balances.
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Dev Blog 25: Open Alpha Readiness
Description: Finalized our checklist and reviewed playe shops/merchants to prepare for the Open Alpha launch.
Key Milestones: