















Hey!
We've spent our week addressing a lot of the critical issues as well as getting around to fixing some of the smaller bugs and missing features. This is what we've completed this week:
Server:
Added flavor text for Ria and Gaga
Added shops to Doofus, Patricia, and Moodie (pet food merchants)
Fixed the warp portal in Omega Sector: Command Center
WZ:
Fixed the discrepancies in scrolls where the stats given doesn't match the description (this mostly affected 30% and 70% scrolls but some 100% scrolls were updated as well)
Fix the dialogue in The Wandering Alchemist Eurek's New Skill to mention the new scrolls he requires
Removed Spindle as we have no use for him
Updated description for Chaos Scroll to indicate it can only be used on accessories and indicating that it can do nothing (rather than worsen your item). Also open to suggestions for a new name for this item cause Chaos Scroll doesn't really fit anymore...
Removed Magic Scale, Wing Boots and Name Change from Cash Shop
Server/WZ:
Removed all scroll shops as we have no use for them since all scrolls drop from monsters
Updated quest "How to find friends" to introduce players to the World Chat system. For those who completed this quest, I have reset this so you can complete it.
Client:
PICs can now be typed in
Game settings are now stored in a new path particular to Astral and no longer requires admin privileges to read/write. Keep in mind, your previous settings are not carried over as your previous settings are generic and shared for all MapleStory server (across all servers and GMS). Inventory crash has been resolved.
Equips' item color and glow logic has been adjusted to re-weight speed/jump/W.DEF/M.DEF/HP/MP lower than before, so the glow to your item may change. Though, the stats on your equips are not changed
Web:
Thank you all for your help with testing and sending in your suggestions. We're doing our best to stay on top of the bug reports and suggestions. Even if you don't see a reply on a bug report or suggestion, I'd like to assure you that we are reading them. Currently, our main focus has been fixing "game breaking bugs" like crashes, disconnects and major lag. After that, we pick bugs based on how many peolpe are impacted. If it feels like we're skipping something that you think should be picked up, it'll usually because we're also picking issues where we know what the issue and it doesn't require as much investigation. I know the spawn and drop issues have been a huge pain. We hear you! We'll look into them soon assuming nothing gamebreaking comes our way.