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Astral

End of Week Feb 22nd Updates

February 23, 2026

Hey all,

 

This week, we focused on fixing a lot of the concurrency issues, fixing quests and updating drop table as usual. On top of that, we started reworking our spawn system and got into some tuning of our server configuration based on our server's hardware. Here is what we completed during the week:

 

Server:

  • Fixed drop logic and drops should no longer fall in corners. Let me know if they still do though. I've tried a handful of maps.

  • Drops are now more spread out as intended

  • Fixed cases where certain buffs like Energy Charge expire earlier than they should

  • Fixed a possible concurrency issue in login server

  • Fixed a few concurrency exceptions related to characters

  • Adjusted logic for keeping track of alive connections so that connections aren't falsely marked as idle when they are on login server or in Cash Shop

  • Tweaked some server configurations based on our hardware which should help with server stability

  • Reworked spawning logic. No more Toy Room! The spawning logic has now been adjusted/improved. Smaller maps no longer have very dense mobbing and larger maps will now have more mobs. Respawning logic has been reworked to have a higher cap, so you should get even more monsters now with more players on a map.

  • Jar and Phantom Watch now drop the right Red Hunter

  • Maple Karstan has been removed from the drop table

  • All primary ETC drops are now updated to drop at 75% instead of 60%

  • Most quest mob drops are now adjusted to drop at 55%

  • Update Death Teddy equip drops to drop from the right Death Teddy

  • Added Candy (Potion Shop) in Boat Quay

  • Implemented some flavor text for Dave & Iris in Boat Quay Town

  • Added additional logging for us to identify how disconnects happen to help debug some issues

  • Fixed spawn point logic. This was causing multiple issues. The big one was causing players to get in a state where they couldn't login. Overall, changing maps, or going back into maps should feel better now.
  • Fixed a bug where autopot from pets could still trigger if you had died, causing you to revive.
  • Fixed an issue with monster spawning. This caused mobs that only spawned in the map once to never spawn. (Job advancements, instanced maps, etc.) It will also ensure mobs are in the map when it's first loaded now.
  • Made Transformation, Super Transformation, and Battleship unable to be removed by monsters.
  • Fixed Legendary Spirit to not display dialogue relating to Pam's Song.

WZ:

  • Skill books are now tradeable

  • Mastery books can now stack (up to 100). If you need more, get help.

  • Renamed Brandish mastery book to Intrepid Slash

  • Updated descriptions for Elquines and Ifrit mastery books

  • All equips are now tradeable (no more untradeable or tradeable with Scissors of Karma items)

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